Valve Finally Addresses Multiple CS:GO Bugs

Just a few hours ago (at the time of writing) Valve developers behind Counter-Strike Global Offensive addressed some major bugs. One of these bugs in particular was the recently re-discovered CS:GO Hitreg and Choke bug.

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The latest patch is a pre-release version finally addresses the dreaded crouch “double jump” spam we have been seeing.

It does come with great concern that, after the fix for the choke has been around for years, only now Valve are addressing it. Who knows what else might be lurking deep within the old code, only to be fixed when we discover it.


  • Allowing wider range for network channel bandwidth rate setting representing allowed game traffic to client:
    • Increased default rate to 196608 which will accommodate users with internet connections of 1.5 Mbps or better.
    • Players can increase their rate setting up to 786432 to represent 6 Mbps surge bandwidth allowed, but must be aware that requesting high surge bandwidth may cause packet loss if their ISP or network hardware drops packets at a high surge rate.


  • Flying smoke grenades no longer have a half-second restriction after a bounce before subsequent bounce can extinguish a molotov.
  • Smoke grenades bouncing off a surface not directly on fire will not extinguish a molotov.
  • Smoke grenades can no longer stick under a hot surface to extinguish a molotov.
  • Smoke can still extinguish fires in a smoke volume even if the emitting smoke grenade rests behind an obstacle.


  • Fixed a bug where players could double crouch jump higher than designed height.
  • Fixed a bug where players would not be able to uncrouch in the air.

Rumor has it:

  • /u/KillahInstinct has a list of the new options for the networking changes
  • Both of the previous prerelease branches have been destroyed, so if you were on those, you’ll be sent back to the public branch when Steam picks up that they’ve been destroyed

So how do you experience and test the pre-patch?

Right-click on CS:GO in your Steam library, go to Properties, go to the Betas tab, then select “”

  • If you don’t see this branch offered, restart Steam
  • To opt in for servers: run “+app_update 740 -beta” in SteamCMD
  • Features that rely on Valve’s servers may be unavailable


So what happens now?

Before we see the release go live and reach all the players, it will go through some testing. In a shorter term, its bug testing time. Fix one bug and two shall arise and take its place (I seriously wish that was a joke).

After they fixed the crouch bug another one took its place “Crouch spamming in mid air shakes the model uncontrollably” followed by a new grenade bug “Molotov/Incendiary grenade disappears but still deals damage

Once valve addresses those two new bugs then we will probably see an update roll out on the live version (for everybody).

Should South Africans be worried?

(Please note: 1 Mbps = 0.125 MB/s)

This does cause for some concern as the new choke fix will require some stable internet, although the new standard for the fix is 1.5 Mbps so we can reach those speeds quite easily. The question comes around to what speed are we looking at as, if its upload speed, anybody outside VDSL will have trouble.

The high end of the spectrum 6 Mbps Download would mean that anybody on a 10 Mbps line should be able to handle it, once again if its is both upload and download rate only fibre users will be able to touch this (those on 10 Down/10 Up Mbps connections and above).

Further experimentation is required.