Compared to other games built off the back of the new FROSTBITE engine FIFA 17 is certainly lacking. But, while facial animations and aesthetics appear to suffer; physics, ball movement, shooting and overall player responsiveness feels and looks better than ever before.
The new penalty system will take some getting used too – players now have full control of their approach speed and angle to the penalty spot which has made taking a simple spot kick over-complicated.
Furthermore, I’m still not convinced that there is a place for RPG elements in a Football simulator. To be fair, the concept of “The Journey” sounds great but what we have here is just a polished version of “Be a Pro” with cut-scenes. And I’m not sure hardcore players are going to be able to put up with those tedious cut-scenes for very long before moving on to something else. Still, nice to see a ‘fresh’ idea out of EA.
That being said, the game feels great and I can’t wait to get stuck into the official release on 29 September.