CS:GO Pre-Update Launched Ahead of Next Update

A CS:GO Pre-release update broke the scene in the early hours of the morning, with the patch containing some simple performance boosts. This new release schedule, with a pre-update launching before major patches, could be an indication of which direction CS:GO development is heading in: ie Valve is allowing players to ‘test’ features (using an opt-in system) before making full use of them in the upcoming patches.

In addition to these minor boosts there have also been a few behind the scenes updates and strings added to the code, which included 2v2 and 5v5 matchmaking.

This Pre-release update shouldn’t concern the majority of CS:GO players, as the update is simply testing a new compiler toolchain and is more of a software change update.

While they did note that performance can be gained I wouldn’t go searching for the ultimate performance update, most player should see this as some development work more than an update.

If you really want to opt-in then you can do the following:

  • Select and Opt-in for the update: run “app_update 740 -beta 1.35.7.8-rc” in SteamCMD
  • If you don’t see this branch offered, restart Steam.
  • Valve servers will almost definitely be unavailable as has been the case with the last few pre release tests, so you can crank up those FPS Benchmarks or mess around.

“We are upgrading the compiler toolchain we use to build CS:GO. This pre-release branch has CS:GO built with the new toolchain. We are releasing it as a pre-release branch to allow for testing ahead of it being used in the next update.

There are no functional changes expected, though the new compiler toolchain may yield a small performance boost.” noted DavidWValve, a CS:GO developer.


In addition to the official patchnotes, Reddit user MaxReiger posted their details and usual findings about unnoticed patch details from the previous game updates. Often there are some aspects, or lines of code, that are added to the game without being mentioned.

This time there is a whole wack of behind the mask of CS:GO and you can find all the nitty-gritty details on the original post. But, all of this is somehow related to all the changes Valve have been making for their title.


The Hidden Patch: Competitive 2v2 and Competitive 5v5

During Patch 1.35.7.5 a string of code was added to the lobby UI Action Script, in more common words it’s the code that controls the UI elements and what users see.

In the section of code called ‘UpdateSessionSettingsInScaleform’, additional code was added which reads as the following:

The actual function of this line of code could be more interesting that one thinks, as this same line is often used to display current status on your profile and in-game friends list. As an example “In Competitive” or “In Deathmatch”.

The code itself adds two new in-game displays for ‘scrimcomp2v2’ and ‘scrimcomp5v5’. This could very well be the next new addition to competitive matchmaking, as this would allow teams to queue for five-man games with their teammates while leaving the soloq or duo queue players out of the mess. It could even be something related to an operation more than a separate matchmaking queue, but we won’t know for sure until it is released.

If 2v2 and 5v5 Launches it could be problematic as, since we have an extremely small scene, it could turn some search times from 20 minutes to over an hour.

When is the Next Big CS:GO Update?

I expect the next giaint update with game changing features to launch a few weeks before the PGL 2017 Krakow CS:GO Major or after.

That could mean we will see an update anytime between now and 1 June 2017 although, if they decide to ignore all the qualifiers, we could see the update as late as 29 June. Please note that these dates are all speculation and, while nothing has been confirmed, I suspect the launch date is sometime related to the next Major.


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